Não conhecido fatos sobre The First Berserker: Khazan



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Acompanhe a jornada por Khazan em busca do vingança e aprenda saiba como ele se torna o primeiro berserker no Universo DNF.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Enquanto é normal que jogos do estilo soulslike tenham “muros” para testar a habilidade dos jogadores, demorou 1 Porreiro tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.

Similarmente identicamente conjuntamente temos personagens muito natural escritos que acompanham este protagonista em a jornada e de que agregam demasiado bem de modo a este conteúdo da história.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a The First Berserker: Khazan monkey as you learn them.

A história do jogo possui uma premissa bem interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado por traição e quem realmente foi o Bastante vilãeste dessa história sangrenta.

O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dãeste vida ao mundo de Arad usando este visual vibrante do filmes animados.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Enquanto o personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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